The Hog Rider could potentially be used in an extremely effective fashion similar to Barbarians, i.e.If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell or Earthquake Spells in order to assist them. Note that while this allows Hog Riders free access to what lies behind the wall, it does not open up gaps for other troops to move through. He can be used to jump over any level Walls, rendering them ineffective against Hog Riders.Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 Town Hall (if its Giga Tesla has been triggered) to be defensive buildings. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield.Because of his mount, the Hog Rider can jump over Walls, giving the user a great advantage over the enemy base.His mount is a large boar/hog, about half its rider's height the Hog Rider holds a brown leather bridle which is looped around the boar's tusks.His weapon of choice is a large warhammer. He has two large golden wristbands and a gold earring. He is bare-chested, wearing only a brown leather loincloth, a red belt and a pair of leather sandals. The Hog Rider is a rugged, dark-skinned man with a mohawk, riding a large hog.
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